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74 arune 1
 
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#ifndef _delay_h_
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#define _delay_h_
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#include <inttypes.h>
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#include <avr/io.h>
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/* delay function for microsec
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   4 cpu cycles per loop + 1 cycles(?) overhead
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   when a constant is passed. */
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static inline void delayloop16(uint16_t count)
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{
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    asm volatile (  "cp  %A0,__zero_reg__ \n\t"  \
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                     "cpc %B0,__zero_reg__ \n\t"  \
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                     "breq L_Exit_%=       \n\t"  \
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                     "L_LOOP_%=:           \n\t"  \
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                     "sbiw %0,1            \n\t"  \
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                     "brne L_LOOP_%=       \n\t"  \
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                     "L_Exit_%=:           \n\t"  \
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                     : "=w" (count)
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                     : "0"  (count)
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                   );                            
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}
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// delayloop16(x) eats 4 cycles per x
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#define DELAY_US_CONV(us) ((uint16_t)(((((us)*1000L)/(1000000000/F_OSC))-1)/4))
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#define delay_us(us)      delayloop16(DELAY_US_CONV(us))
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/* delay function for millisec
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  (6 cycles per x + 20(?) overhead) */
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void delayloop32( uint32_t l); // not inline
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#define DELAY_MS_CONV(ms) ( (uint32_t) (ms*(F_OSC/6000L)) ) 
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#define delay_ms(ms)  delayloop32(DELAY_MS_CONV(ms))
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/* mth 9/04:
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   Remark uSeconds:
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   Main Oscillator Clock given by F_OSC (makefile) in Hz
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   one CPU-Cycle takes 1/F_OSC seconds => 1000000/F_OSC uSeconds
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   so: 1 uSecond takes F_OSC/1000000 CPU-Cyles. The following code
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   is inspired by the avr-libc delay_loop2 function.
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   This it not "that precise" since it takes at least 4 cycles
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   but should be o.k. with any parameter (even 0).
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   Call function with delayloop(DELAYUS(dt [in uSeconds])).
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*/
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#endif