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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1362 | linlun | 1 | |
| 2 | loadScript("Logic/gLCD_MenuItems/MainMenuItem.js"); |
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| 3 | loadScript("Logic/gLCD_MenuItems/SettingsMenuItem.js"); |
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| 4 | loadScript("Logic/gLCD_MenuItems/DimmerGlcdMenuItem.js"); |
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| 5 | loadScript("Logic/gLCD_MenuItems/SensorGlcdMenuItem.js"); |
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| 6 | |||
| 7 | function GLCD_Display(type, name, id) |
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| 8 | { |
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| 9 | /* We must always call the parent constructor, initialization |
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| 10 | of variables could be done here, but initialize is a better place */ |
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| 11 | this.Service(type, name, id); |
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| 12 | } |
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| 13 | |||
| 14 | /* We inherit from Service with this call, it must always be next |
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| 15 | after the constructor */ |
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| 16 | extend(GLCD_Display, Service); |
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| 17 | |||
| 18 | /* Declaration of instance variables, for static variables remove prototype */ |
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| 19 | |||
| 20 | GLCD_Display.prototype.myGLCDService = null; |
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| 21 | GLCD_Display.prototype.myRotaryService1 = null; |
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| 22 | |||
| 23 | GLCD_Display.prototype.myInterval = null; |
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| 24 | GLCD_Display.prototype.myIntervalAlways = null; |
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| 25 | |||
| 26 | GLCD_Display.prototype.MainMenuItem = null; |
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| 27 | GLCD_Display.prototype.SettingMenuItem = null; |
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| 28 | GLCD_Display.prototype.DimmerGlcdMenuItem = null; |
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| 29 | GLCD_Display.prototype.SensorGlcdMenuItem = null; |
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| 30 | |||
| 31 | /* The currently displayed menuitem */ |
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| 32 | GLCD_Display.prototype.currentMenuItem = null; |
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| 33 | |||
| 34 | /* counter for going to screensaver */ |
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| 35 | GLCD_Display.prototype.screenSaverCnt = null; |
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| 36 | |||
| 37 | /* counter for going to main screen */ |
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| 38 | GLCD_Display.prototype.mainScreenCnt = null; |
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| 39 | |||
| 40 | const GLCD_Display_mainScreenTimeout = 20; |
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| 41 | const GLCD_Display_screenSaverTimeout = 25; |
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| 42 | |||
| 43 | GLCD_Display.prototype.defaultBacklight = 60; |
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| 44 | |||
| 45 | /* This function must always be declared, this is where all the startup code |
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| 46 | should be placed. Gets called with arguments like what ids to use etc. */ |
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| 47 | GLCD_Display.prototype.initialize = function(initialArguments) |
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| 48 | { |
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| 49 | /* We must always call the parent initialize */ |
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| 50 | this.Service.prototype.initialize.call(this, initialArguments); |
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| 51 | |||
| 52 | |||
| 53 | |||
| 54 | /* This is used for function declarations like the callbacks below */ |
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| 55 | var self = this; |
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| 56 | |||
| 57 | if (!this.myInitialArguments["KS0108"]) |
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| 58 | { |
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| 59 | log(this.myName + ":" + this.myId + "> Failed to initialize, KS0108-config missing from config.\n"); |
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| 60 | return; |
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| 61 | } |
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| 62 | |||
| 63 | if (!this.myInitialArguments["Rotary"]) |
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| 64 | { |
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| 65 | log(this.myName + ":" + this.myId + "> Failed to initialize, Rotary-config missing from config.\n"); |
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| 66 | return; |
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| 67 | } |
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| 68 | |||
| 69 | /* Start interval timer for sending timestamp to network. Arguments are the callback function and time in milliseconds |
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| 70 | used to make sure an eth-node gets its init packet (600s) */ |
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| 71 | this.myIntervalAlways = new Interval(function() { self.sendTimeStamp() }, 600000); |
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| 72 | this.myIntervalAlways.start(); |
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| 73 | |||
| 74 | this.myInterval = new Interval(function() { self.timerUpdate() }, 5000); |
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| 75 | this.myInterval.start(); |
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| 76 | |||
| 77 | this.screenSaverCnt = 0; |
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| 78 | this.mainScreenCnt = 0; |
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| 79 | |||
| 80 | |||
| 81 | /* Get the LCD service that we want from the ServiceManager, it takes type, service name, service id */ |
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| 82 | this.myGLCDService = ServiceManager.getService("Can", "KS0108", this.myInitialArguments["KS0108"]["Id"]); |
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| 83 | /* Add a callback for when the service goes online */ |
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| 84 | this.myGLCDService.registerEventCallback("online", function(args) { self.lcdOnline(); }); |
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| 85 | /* If the service is already online we should call the handler here */ |
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| 86 | this.lcdOnline(); |
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| 87 | /* Add a callback for when the service goes offline */ |
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| 88 | this.myGLCDService.registerEventCallback("offline", function(args) { self.lcdOffline(); }); |
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| 89 | |||
| 90 | /* Get the Rotary service that we want from the ServiceManager, it takes type, service name, service id */ |
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| 91 | this.myRotaryService1 = ServiceManager.getService("Can", "Rotary", this.myInitialArguments["Rotary"]["Id"]); |
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| 92 | /* Add a callback for when the encoder reports a new position */ |
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| 93 | this.myRotaryService1.registerEventCallback("newPosition", function(args) { self.rotaryPosUpdate1(args); }); |
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| 94 | /* Add a callback for when the encoder reports a new button status */ |
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| 95 | this.myRotaryService1.registerEventCallback("newBtnStatus", function(args) { self.rotaryBtnUpdate1(args); }); |
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| 96 | /* Add a callback for when the service goes online */ |
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| 97 | this.myRotaryService1.registerEventCallback("online", function(args) { self.rotaryOnline(); }); |
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| 98 | /* If the service is already online we should call the handler here */ |
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| 99 | this.rotaryOnline(); |
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| 100 | |||
| 101 | /* create the first menu item */ |
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| 102 | this.MainMenuItem = new MainMenuItem(this, this.myGLCDService); |
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| 103 | this.SettingMenuItem = new SettingsMenuItem(this, this.myGLCDService); |
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| 104 | this.DimmerGlcdMenuItem = new DimmerGlcdMenuItem(this, this.myGLCDService); |
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| 105 | this.SensorGlcdMenuItem = new SensorGlcdMenuItem(this, this.myGLCDService); |
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| 106 | |||
| 107 | this.currentMenuItem = this.MainMenuItem; |
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| 108 | |||
| 109 | |||
| 110 | /* create the screensaver menu item */ |
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| 111 | |||
| 112 | |||
| 113 | /* set the function that shall be executed when knob is turned */ |
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| 114 | /* create the screensaver menu item */ |
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| 115 | this.MainMenuItem.LeftItem=this.SensorGlcdMenuItem; |
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| 116 | this.MainMenuItem.RightItem=this.SettingMenuItem; |
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| 117 | |||
| 118 | this.SettingMenuItem.LeftItem=this.MainMenuItem; |
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| 119 | this.SettingMenuItem.RightItem=this.DimmerGlcdMenuItem; |
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| 120 | |||
| 121 | this.DimmerGlcdMenuItem.LeftItem=this.SettingMenuItem; |
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| 122 | this.DimmerGlcdMenuItem.RightItem=this.SensorGlcdMenuItem; |
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| 123 | |||
| 124 | this.SensorGlcdMenuItem.LeftItem=this.DimmerGlcdMenuItem; |
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| 125 | this.SensorGlcdMenuItem.RightItem=this.MainMenuItem; |
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| 126 | |||
| 127 | } |
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| 128 | // |
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| 129 | GLCD_Display.prototype.changeToLeft = function() |
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| 130 | { |
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| 131 | if (this.currentMenuItem.LeftItem) |
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| 132 | { |
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| 133 | this.currentMenuItem.onExit(); |
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| 134 | this.currentMenuItem = this.currentMenuItem.LeftItem; |
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| 135 | this.currentMenuItem.onEnter(); |
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| 136 | } |
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| 137 | } |
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| 138 | |||
| 139 | GLCD_Display.prototype.changeToRight = function() |
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| 140 | { |
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| 141 | if (this.currentMenuItem.RightItem) |
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| 142 | { |
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| 143 | this.currentMenuItem.onExit(); |
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| 144 | this.currentMenuItem = this.currentMenuItem.RightItem; |
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| 145 | this.currentMenuItem.onEnter(); |
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| 146 | } |
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| 147 | } |
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| 148 | |||
| 149 | GLCD_Display.prototype.changeToUp = function() |
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| 150 | { |
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| 151 | if (this.currentMenuItem.UpItem) |
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| 152 | { |
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| 153 | this.currentMenuItem.onExit(); |
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| 154 | this.currentMenuItem = this.currentMenuItem.UpItem; |
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| 155 | this.currentMenuItem.onEnter(); |
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| 156 | } |
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| 157 | } |
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| 158 | GLCD_Display.prototype.changeToDown = function() |
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| 159 | { |
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| 160 | if (this.currentMenuItem.DownItem) |
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| 161 | { |
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| 162 | this.currentMenuItem.onExit(); |
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| 163 | this.currentMenuItem = this.currentMenuItem.DownItem; |
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| 164 | this.currentMenuItem.onEnter(); |
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| 165 | } |
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| 166 | } |
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| 167 | |||
| 168 | GLCD_Display.prototype.changeToEnter = function() |
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| 169 | { |
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| 170 | if (this.currentMenuItem.PressEnterItem) |
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| 171 | { |
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| 172 | this.currentMenuItem.onExit(); |
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| 173 | this.currentMenuItem = this.currentMenuItem.PressEnterItem; |
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| 174 | this.currentMenuItem.onEnter(); |
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| 175 | } |
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| 176 | } |
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| 177 | |||
| 178 | GLCD_Display.prototype.changeToBack = function() |
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| 179 | { |
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| 180 | if (this.currentMenuItem.PressBackItem) |
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| 181 | { |
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| 182 | this.currentMenuItem.onExit(); |
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| 183 | this.currentMenuItem = this.currentMenuItem.PressBackItem; |
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| 184 | this.currentMenuItem.onEnter(); |
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| 185 | } |
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| 186 | } |
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| 187 | |||
| 188 | GLCD_Display.prototype.rotaryOnline = function() |
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| 189 | { |
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| 190 | } |
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| 191 | |||
| 192 | GLCD_Display.prototype.rotaryPosUpdate1 = function(SwitchId) |
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| 193 | { |
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| 194 | this.screenSaverCnt = 0; |
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| 195 | this.mainScreenCnt = 0; |
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| 196 | if (SwitchId != 1) { |
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| 197 | for (var i = 0; i < this.myRotaryService1.getSteps(SwitchId); i++) |
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| 198 | { |
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| 199 | if (this.myRotaryService1.getDirection(SwitchId) == "Clockwise") |
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| 200 | { |
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| 201 | this.currentMenuItem.processEvent("right"); |
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| 202 | } |
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| 203 | else |
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| 204 | { |
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| 205 | this.currentMenuItem.processEvent("left"); |
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| 206 | } |
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| 207 | } |
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| 208 | } else { |
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| 209 | for (var i = 0; i < this.myRotaryService1.getSteps(SwitchId); i++) |
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| 210 | { |
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| 211 | if (this.myRotaryService1.getDirection(SwitchId) == "Clockwise") |
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| 212 | { |
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| 213 | this.currentMenuItem.processEvent("up"); |
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| 214 | } |
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| 215 | else |
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| 216 | { |
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| 217 | this.currentMenuItem.processEvent("down"); |
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| 218 | } |
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| 219 | } |
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| 220 | } |
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| 221 | this.updateDisplay(); |
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| 222 | } |
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| 223 | |||
| 224 | GLCD_Display.prototype.rotaryBtnUpdate1 = function(SwitchId) |
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| 225 | { |
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| 226 | this.screenSaverCnt = 0; |
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| 227 | this.mainScreenCnt = 0; |
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| 228 | if (SwitchId != 1) { |
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| 229 | if (this.myRotaryService1.getButtonStatus(SwitchId) == "Released") |
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| 230 | { |
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| 231 | this.currentMenuItem.processEvent("enter"); |
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| 232 | this.updateDisplay(); |
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| 233 | } |
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| 234 | }else { |
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| 235 | if (this.myRotaryService1.getButtonStatus(SwitchId) == "Released") |
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| 236 | { |
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| 237 | this.currentMenuItem.processEvent("back"); |
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| 238 | this.updateDisplay(); |
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| 239 | } |
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| 240 | } |
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| 241 | } |
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| 242 | |||
| 243 | GLCD_Display.prototype.updateDisplay = function() |
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| 244 | { |
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| 245 | if (this.myGLCDService.getBacklight() == 0) { |
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| 246 | this.myGLCDService.setBacklight(this.defaultBacklight); |
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| 247 | } |
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| 248 | this.currentMenuItem.update(); |
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| 249 | } |
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| 250 | |||
| 251 | GLCD_Display.prototype.lcdCenterText = function(text) |
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| 252 | { |
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| 253 | returnText = text; |
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| 254 | var displayWidth = 20; //this.myLCDService.getWidth(); |
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| 255 | /* pad on both sides with spaces to displayWidth */ |
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| 256 | returnText = text.pad(displayWidth, " ", 2); |
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| 257 | |||
| 258 | return returnText; |
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| 259 | } |
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| 260 | |||
| 261 | GLCD_Display.prototype.lcdOffline = function() |
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| 262 | { |
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| 263 | } |
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| 264 | |||
| 265 | GLCD_Display.prototype.lcdOnline = function() |
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| 266 | { |
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| 267 | /* If service is not online do nothing */ |
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| 268 | if (this.myGLCDService.isOnline()) |
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| 269 | { |
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| 270 | /* Clear the LCD screen */ |
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| 271 | this.myGLCDService.clearScreen("Standard"); |
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| 272 | /* Set backlight to max */ |
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| 273 | this.myGLCDService.setBacklight(this.defaultBacklight); |
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| 274 | this.timerUpdate(); |
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| 275 | } |
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| 276 | } |
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| 277 | |||
| 278 | |||
| 279 | GLCD_Display.prototype.sendTimeStamp = function() |
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| 280 | { |
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| 281 | var canMessage = new CanNMTMessage("nmt", "Time"); |
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| 282 | canMessage.send(); |
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| 283 | } |
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| 284 | |||
| 285 | GLCD_Display.prototype.timerUpdate = function() |
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| 286 | { |
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| 287 | /* If LCD service is not online do nothing */ |
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| 288 | if (this.myGLCDService.isOnline()) |
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| 289 | { |
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| 290 | this.screenSaverCnt++; |
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| 291 | this.mainScreenCnt++; |
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| 292 | if (this.mainScreenCnt > GLCD_Display_mainScreenTimeout/5 && this.currentMenuItem != this.MainMenuItem) |
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| 293 | { |
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| 294 | /* Go to main screen (time) */ |
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| 295 | this.currentMenuItem.onExit(); |
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| 296 | this.currentMenuItem = this.MainMenuItem; |
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| 297 | this.currentMenuItem.onEnter(); |
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| 298 | /* update the info on display */ |
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| 299 | this.updateDisplay(); |
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| 300 | |||
| 301 | this.mainScreenCnt = 0; |
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| 302 | |||
| 303 | } |
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| 304 | |||
| 305 | if (this.screenSaverCnt > GLCD_Display_screenSaverTimeout/5) |
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| 306 | { |
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| 307 | /* Go to screensaver menu */ |
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| 308 | this.myGLCDService.setBacklight(0); |
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| 309 | |||
| 310 | this.screenSaverCnt = 0; |
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| 311 | } |
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| 312 | |||
| 313 | } |
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| 314 | } |
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| 315 |