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/***************************************************************************
 *   Copyright (C) December 26, 2008 by Mattias Runge                             *
 *   mattias@runge.se                                                      *
 *   socketthread.cpp                                            *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#include "socketthread.h"
#include "virtualmachine.h"

SocketThread::SocketThread(string address, int port, unsigned int reconnectTimeout)
{
    myId = time(NULL);

    mySocket = new AsyncSocket();

    mySocket->setAddress(address, port);
    mySocket->setReconnectTimeout(reconnectTimeout);

    Thread<SocketThread>();
}

SocketThread::~SocketThread()
{
    if (!stop())
    {
        cout << "~SocketThread() :: Failed to stop thread :: Error code is " + itos(getError()) + "\n";

    }
    else
    {
    //  cout << "~SocketThread() :: Successfully stopped thread\n";
    }
    delete mySocket;
}

void SocketThread::run()
{
    //SyslogStream &slog = SyslogStream::getInstance();
    VirtualMachine &vm = VirtualMachine::getInstance();

    mySocket->start();

    mySocket->startEvent();

    while (1)
    {
        mySocket->waitForEvent();

        while (mySocket->availableEvent())
        {
            int event = mySocket->getEvent();

            if (event == ASYNCSOCKET_EVENT_DATA)
            {
                while (mySocket->availableData())
                {
                    string data = mySocket->getData();
                    vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'EVENT_DATA', '" + escape(data) + "');");
                }
            }
            else if (event == ASYNCSOCKET_EVENT_CONNECTED)
            {
                vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'EVENT_CONNECTED', '');");
            }
            else if (event == ASYNCSOCKET_EVENT_CLOSED)
            {
                vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'EVENT_CLOSED', '');");
            }
            else if (event == ASYNCSOCKET_EVENT_DIED)
            {
                vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'EVENT_DIED', '');");
                break;
            }
            else if (event == ASYNCSOCKET_EVENT_RESET)
            {
                vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'EVENT_RESET', '');");
                break;
            }
            else if (event == ASYNCSOCKET_EVENT_INACTIVITY)
            {
                vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'EVENT_INACTIVITY', '');");
            }
        }
    }

    mySocket->stopEvent();
}

void SocketThread::send(string data)
{

    mySocket->sendData(data);
}