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| 51 | 51 | ||
| 52 | #include "socketexception.h" |
52 | #include "socketexception.h" |
| 53 | 53 | ||
| 54 | #define ASYNCSOCKET_EVENT_NONE 0 |
54 | #define ASYNCSOCKET_EVENT_NONE 0 |
| 55 | #define ASYNCSOCKET_EVENT_DATA 1 |
55 | #define ASYNCSOCKET_EVENT_DATA 1 |
| - | 56 | #define ASYNCSOCKET_EVENT_CONNECTED 2 |
|
| - | 57 | #define ASYNCSOCKET_EVENT_CONNECT_FAILED 3 |
|
| - | 58 | #define ASYNCSOCKET_EVENT_WAITING_TO_RECONNECT 4 |
|
| 56 | #define ASYNCSOCKET_EVENT_CLOSED |
59 | #define ASYNCSOCKET_EVENT_CLOSED 5 |
| - | 60 | #define ASYNCSOCKET_EVENT_RESET 6 |
|
| 57 | #define ASYNCSOCKET_EVENT_DIED |
61 | #define ASYNCSOCKET_EVENT_DIED 7 |
| 58 | #define ASYNCSOCKET_EVENT_INACTIVITY |
62 | #define ASYNCSOCKET_EVENT_INACTIVITY 8 |
| 59 | 63 | ||
| 60 | const int MAXBUFFER = 1024; |
64 | const int MAXBUFFER = 1024; |
| 61 | const int MAXCONNECTIONS = 10; |
65 | const int MAXCONNECTIONS = 10; |
| 62 | 66 | ||
| 63 | class AsyncSocket : public Thread<AsyncSocket> |
67 | class AsyncSocket : public Thread<AsyncSocket> |
| Line 72... | Line 76... | ||
| 72 | void setAddress(string address, int port); |
76 | void setAddress(string address, int port); |
| 73 | void setPort(int port); |
77 | void setPort(int port); |
| 74 | void setSocket(int socket); |
78 | void setSocket(int socket); |
| 75 | int getSocket(); |
79 | int getSocket(); |
| 76 | 80 | ||
| - | 81 | bool availableEvent(); |
|
| 77 | void startEvent(); |
82 | void startEvent(); |
| 78 | int getEvent(); |
83 | int getEvent(); |
| 79 | void waitForEvent(); |
84 | void waitForEvent(); |
| 80 | void stopEvent(); |
85 | void stopEvent(); |
| 81 | 86 | ||
| Line 86... | Line 91... | ||
| 86 | void forceReconnect(); |
91 | void forceReconnect(); |
| 87 | void startListen(); |
92 | void startListen(); |
| 88 | bool accept(AsyncSocket* newSocket); |
93 | bool accept(AsyncSocket* newSocket); |
| 89 | bool isConnected(); |
94 | bool isConnected(); |
| 90 | 95 | ||
| 91 |
|
96 | //static void signalHandler(int signum); |
| 92 | string getId() { return myId; }; |
97 | string getId() { return myId; }; |
| 93 | 98 | ||
| 94 |
|
99 | //static Mutex mySocketsMutex; |
| 95 |
|
100 | //static map<string, AsyncSocket*> mySockets; |
| 96 | Semaphore mySemaphore |
101 | //static Semaphore mySemaphore; |
| 97 | 102 | ||
| 98 | protected: |
103 | protected: |
| 99 | void reconnectLoop(); |
104 | void reconnectLoop(); |
| 100 | void connect(); |
105 | void connect(); |
| 101 | void create(); |
106 | void create(); |
| Line 105... | Line 110... | ||
| 105 | 110 | ||
| 106 | 111 | ||
| 107 | private: |
112 | private: |
| 108 | string myId; |
113 | string myId; |
| 109 | Semaphore myEventSemaphore; |
114 | Semaphore myEventSemaphore; |
| 110 | int |
115 | ThreadSafeQueue<int> myEventQueue; |
| 111 | 116 | ||
| 112 | bool myForceReconnect; |
117 | bool myForceReconnect; |
| 113 | 118 | ||
| 114 | ThreadSafeQueue<string> myInQueue; |
119 | ThreadSafeQueue<string> myInQueue; |
| 115 | ThreadSafeQueue |
120 | //ThreadSafeQueue<string> myOutQueue; |
| 116 | 121 | ||
| 117 | int mySocket; |
122 | int mySocket; |
| 118 | sockaddr_in myAddressStruct; |
123 | sockaddr_in myAddressStruct; |
| 119 | string myAddress; |
124 | string myAddress; |
| 120 | int myPort; |
125 | int myPort; |