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/***************************************************************************
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 *   Copyright (C) January 4, 2009 by Mattias Runge                             *
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 *   mattias@runge.se                                                      *
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 *   server.h                                            *
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 *                                                                         *
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 *   This program is free software; you can redistribute it and/or modify  *
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 *   it under the terms of the GNU General Public License as published by  *
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 *   the Free Software Foundation; either version 2 of the License, or     *
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 *   (at your option) any later version.                                   *
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 *                                                                         *
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 *   This program is distributed in the hope that it will be useful,       *
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
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 *   GNU General Public License for more details.                          *
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 *                                                                         *
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 *   You should have received a copy of the GNU General Public License     *
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 *   along with this program; if not, write to the                         *
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 *   Free Software Foundation, Inc.,                                       *
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 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
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 ***************************************************************************/
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#ifndef _SERVER_H
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#define _SERVER_H
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using namespace std;
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#include <string>
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#include <map>
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#include "../Threads/thread.h"
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#include "asyncsocket.h"
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#include "socketexception.h"
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#include "socketeventcallback.h"
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#include "../version.h"
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#include "../Logger/logger.h"
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class Server : public Thread<Server>, public SocketEventCallback
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{
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public:
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    Server() { };
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    Server(int port, string name);
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    ~Server();
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    void setSettings(int port, string name);
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    void sendToAll(string data);
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    void sendTo(int id, string data);
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    void disconnectClient(int id);
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    void run();
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    void handleEvent(int id, SocketEvent socketEvent);
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protected:
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    virtual void handleClientData(int id, string data);
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    string myName;
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    AsyncSocket mySocket;
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    map<int, AsyncSocket*> myClientSockets;
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};
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#endif  /* _SERVER_H */
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