/***************************************************************************
* Copyright (C) January 4, 2009 by Mattias Runge *
* mattias@runge.se *
* server.h *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef _SERVER_H
#define _SERVER_H
using namespace std;
#include <string>
#include <map>
#include "../Threads/thread.h"
#include "asyncsocket.h"
#include "socketexception.h"
#include "socketeventcallback.h"
#include "../version.h"
#include "../Logger/logger.h"
class Server : public Thread<Server>, public SocketEventCallback
{
public:
Server() { };
Server(int port, string name);
~Server();
void setSettings(int port, string name);
void sendToAll(string data);
void sendTo(int id, string data);
void disconnectClient(int id);
void run();
void handleEvent(int id, SocketEvent socketEvent);
protected:
virtual void handleClientData(int id, string data);
string myName;
AsyncSocket mySocket;
map<int, AsyncSocket*> myClientSockets;
};
#endif /* _SERVER_H */