/***************************************************************************
* Copyright (C) December 26, 2008 by Mattias Runge *
* mattias@runge.se *
* socketthread.cpp *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "socketthread.h"
#include "virtualmachine.h"
unsigned long int SocketThread::myCount = 0;
Mutex SocketThread::myCountMutex;
SocketThread::SocketThread(string address, unsigned int port, unsigned int reconnectTimeout)
{
myCountMutex.lock();
myId = myCount++;
myCountMutex.unlock();
mySocket = new AsyncSocket();
mySocket->setAddress(address);
mySocket->setPort(port);
mySocket->setReconnectTimeout(reconnectTimeout);
}
SocketThread::~SocketThread()
{
if (!stop())
{
cout << "~SocketThread() :: Failed to stop thread :: Error code is " + itos(getError()) + "\n";
}
else
{
//cout << "~SocketThread() :: Successfully stopped thread " << myId << "\n";
}
delete mySocket;
}
void SocketThread::startSocket()
{
//cout << "SocketThread::run - starting socket \n";
mySocket->start();
}
void SocketThread::run()
{
//cout << "SocketThread::run - Thread started " << myId << "\n";
VirtualMachine &vm = VirtualMachine::getInstance();
//cout << "SocketThread::run - starting socket \n";
// mySocket->start();
//cout << "SocketThread::run - locking mutex \n";
mySocket->eventStartListen();
//cout << "SocketThread::run - start wait \n";
while (true)
{
if (!mySocket->eventIsAvailable())
{
mySocket->eventWait();
}
usleep(2000);
//cout << "SocketThread::run - eventWait over \n";
while (mySocket->eventIsAvailable())
{
SocketEvent socketEvent = mySocket->eventFetch();
switch (socketEvent.getType())
{
case SocketEvent::TYPE_CONNECTED:
//cout << "SocketThread::run - event CONNECTED \n";
vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'CONNECTED', '" + escape(socketEvent.getData()) + "');");
break;
case SocketEvent::TYPE_CONNECTING:
//cout << "SocketThread::run - event CONNECTING \n";
vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'CONNECTING', '" + escape(socketEvent.getData()) + "');");
break;
case SocketEvent::TYPE_CONNECTION_CLOSED:
//cout << "SocketThread::run - event CLOSED \n";
vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'CLOSED', '" + escape(socketEvent.getData()) + "');");
break;
case SocketEvent::TYPE_CONNECTION_DIED:
//cout << "SocketThread::run - event DIED \n";
vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'DIED', '" + escape(socketEvent.getData()) + "');");
break;
case SocketEvent::TYPE_CONNECTION_RESET:
//cout << "SocketThread::run - event RESET \n";
vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'RESET', '" + escape(socketEvent.getData()) + "');");
break;
case SocketEvent::TYPE_CONNECTION_FAILED:
//cout << "SocketThread::run - event CONNECTION_FAILED \n";
vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'CONNECTION_FAILED', '" + escape(socketEvent.getData()) + "');");
break;
case SocketEvent::TYPE_DATA:
//cout << "SocketThread::run - event DATA \n";
vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'DATA', '" + escape(socketEvent.getData()) + "');");
break;
case SocketEvent::TYPE_INACTIVITY:
//cout << "SocketThread::run - event INACTIVITY \n";
vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'INACTIVITY', '" + escape(socketEvent.getData()) + "');");
break;
case SocketEvent::TYPE_WAITING_RECONNECT:
//cout << "SocketThread::run - event WAITING_RECONNECT \n";
vm.queueExpression("Socket.triggerSocketCallback(" + itos(myId) + ", 'WAITING_RECONNECT', '" + escape(socketEvent.getData()) + "');");
break;
}
}
}
//cout << "SocketThread::run - Thread end?\n";
mySocket->eventStopListen();
}
void SocketThread::send(string data)
{
//cout << "SocketThread::send - Sending data\n";
mySocket->sendData(data);
}