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  1. /***************************************************************************
  2.  *   Copyright (C) December 26, 2008 by Mattias Runge                             *
  3.  *   mattias@runge.se                                                      *
  4.  *   socketthread.h                                            *
  5.  *                                                                         *
  6.  *   This program is free software; you can redistribute it and/or modify  *
  7.  *   it under the terms of the GNU General Public License as published by  *
  8.  *   the Free Software Foundation; either version 2 of the License, or     *
  9.  *   (at your option) any later version.                                   *
  10.  *                                                                         *
  11.  *   This program is distributed in the hope that it will be useful,       *
  12.  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
  13.  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
  14.  *   GNU General Public License for more details.                          *
  15.  *                                                                         *
  16.  *   You should have received a copy of the GNU General Public License     *
  17.  *   along with this program; if not, write to the                         *
  18.  *   Free Software Foundation, Inc.,                                       *
  19.  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
  20.  ***************************************************************************/
  21.  
  22. #ifndef _SOCKETTHREAD_H
  23. #define _SOCKETTHREAD_H
  24.  
  25. using namespace std;
  26.  
  27. #include <string>
  28. #include <time.h>
  29. #include <stdexcept>
  30.  
  31. #include "../Socket/asyncsocket.h"
  32. #include "../Threads/thread.h"
  33. #include "../Tools/tools.h"
  34. #include "../Threads/mutex.h"
  35.  
  36. class SocketThread : public Thread<SocketThread>
  37. {
  38. public:
  39.     SocketThread() { Thread<SocketThread>(); };
  40.     SocketThread(string address, unsigned int port, unsigned int reconnectTimeout);
  41.     ~SocketThread();
  42.  
  43.     unsigned long int getId() { return myId; };
  44.     void send(string data);
  45.    
  46.     void startSocket();
  47.  
  48.     void run();
  49.  
  50. private:
  51.     unsigned long int myId;
  52.     AsyncSocket *mySocket;
  53.    
  54.     static unsigned long int myCount;
  55.     static Mutex myCountMutex;
  56.  
  57. };
  58.  
  59. #endif  /* _SOCKETTHREAD_H */
  60.  
  61.