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        Console_NewConnection(Node_ResetClientId); // This is a ugly hack for a bad design for multiusers
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        Console_NewConnection(Node_ResetClientId); // This is a ugly hack for a bad design for multiusers
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        Node_ResetNodeId = null;
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        Node_ResetNodeId = null;
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        Node_ResetClientId = null;
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        Node_ResetClientId = null;
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    }
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    }
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    if (node_id == Node_ResetNodeId && available)
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    if (node_id == Node_ResetNodeNativeId && available)
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    {
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    {
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        Node_Native_Reset = true;
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        Node_Native_Reset = true;
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        Node_ResetNodeNativeId = null;
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        Node_ResetNodeNativeId = null;
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    }
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    }
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        Console_NewConnection(Node_ProgramClientId); // This is a ugly hack for a bad design for multiusers
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        Console_NewConnection(Node_ProgramClientId); // This is a ugly hack for a bad design for multiusers
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        Node_ProgramNodeId = null;
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        Node_ProgramNodeId = null;
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        Node_ProgramClientId = null;
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        Node_ProgramClientId = null;
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    }
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    }
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    if (node_id == Node_ProgramNodeId && available)
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    if (node_id == Node_ProgramNodeNativeId && available)
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    {
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    {
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        Node_ProgramNodeNativeId = null;
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        Node_ProgramNodeNativeId = null;
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        Node_Native_Program = true;
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        Node_Native_Program = true;
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    }
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    }
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