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  1. /*
  2.  *
  3.  *  Copyright (C) 2010  Mattias Runge
  4.  *
  5.  *  This program is free software; you can redistribute it and/or modify
  6.  *  it under the terms of the GNU General Public License as published by
  7.  *  the Free Software Foundation; either version 2 of the License, or
  8.  *  (at your option) any later version.
  9.  *
  10.  *  This program is distributed in the hope that it will be useful,
  11.  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  13.  *  GNU General Public License for more details.
  14.  *
  15.  *  You should have received a copy of the GNU General Public License along
  16.  *  with this program; if not, write to the Free Software Foundation, Inc.,
  17.  *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18.  *
  19.  */
  20.  
  21. #include "Node.h"
  22.  
  23. #include <boost/date_time/posix_time/posix_time.hpp>
  24. #include <boost/lexical_cast.hpp>
  25.  
  26. #include "Manager.h"
  27. #include "Message.h"
  28. #include "broker/Manager.h"
  29.  
  30. namespace atom {
  31. namespace can {
  32.  
  33. Node::TransitionList Node::transitions_;
  34.    
  35. Node::Node(Node::Id id) : LOG("can::Node")
  36. {
  37.     this->state_ = STATE_NORM_OFFLINE;
  38.     this->id_ = id;
  39. }
  40.  
  41. Node::~Node()
  42. {
  43.  
  44. }
  45.  
  46. void Node::ConnectSlots(const SignalOnNewState::slot_type& slot_on_new_state)
  47. {
  48.     this->signal_on_new_state_.connect(slot_on_new_state);
  49. }
  50.  
  51. Node::Id Node::GetId()
  52. {
  53.     return this->id_;
  54. }
  55.  
  56. Node::State Node::GetState()
  57. {
  58.     return this->state_;
  59. }
  60.  
  61. void Node::SetupStateMachine()
  62. {
  63.     // Normal flow
  64.     Node::AddTransition(STATE_NORM_OFFLINE,          EVENT_BIOS_START,        STATE_NORM_ONLINE);
  65.     Node::AddTransition(STATE_NORM_OFFLINE,          EVENT_APP_START,         STATE_NORM_LIST);
  66.     Node::AddTransition(STATE_NORM_OFFLINE,          EVENT_HEARTBEAT,         STATE_NORM_LIST);
  67.     Node::AddTransition(STATE_NORM_OFFLINE,          EVENT_PROGRAM_BIOS,      STATE_BPGM_OFFLINE);
  68.     Node::AddTransition(STATE_NORM_OFFLINE,          EVENT_PROGRAM_APP,       STATE_APGM_OFFLINE);
  69.     Node::AddTransition(STATE_NORM_OFFLINE,          EVENT_RESET,             STATE_NO_CHANGE);
  70.    
  71.     Node::AddTransition(STATE_NORM_ONLINE,           EVENT_BIOS_START,        STATE_NORM_ONLINE);
  72.     Node::AddTransition(STATE_NORM_ONLINE,           EVENT_APP_START,         STATE_NORM_LIST);
  73.     Node::AddTransition(STATE_NORM_ONLINE,           EVENT_HEARTBEAT,         STATE_NORM_LIST);
  74.     Node::AddTransition(STATE_NORM_ONLINE,           EVENT_PROGRAM_BIOS,      STATE_BPGM_OFFLINE);
  75.     Node::AddTransition(STATE_NORM_ONLINE,           EVENT_PROGRAM_APP,       STATE_APGM_OFFLINE);
  76.     Node::AddTransition(STATE_NORM_ONLINE,           EVENT_RESET,             STATE_NORM_OFFLINE);
  77.    
  78.     Node::AddTransition(STATE_NORM_LIST,             EVENT_BIOS_START,        STATE_NORM_ONLINE);
  79.     Node::AddTransition(STATE_NORM_LIST,             EVENT_APP_START,         STATE_NORM_LIST);
  80.     Node::AddTransition(STATE_NORM_LIST,             EVENT_HEARTBEAT,         STATE_NO_CHANGE);
  81.     Node::AddTransition(STATE_NORM_LIST,             EVENT_LIST_DONE,         STATE_NORM_INITIALIZED);
  82.     Node::AddTransition(STATE_NORM_LIST,             EVENT_PROGRAM_BIOS,      STATE_BPGM_OFFLINE);
  83.     Node::AddTransition(STATE_NORM_LIST,             EVENT_PROGRAM_APP,       STATE_APGM_OFFLINE);
  84.     Node::AddTransition(STATE_NORM_LIST,             EVENT_RESET,             STATE_NORM_OFFLINE);
  85.    
  86.     Node::AddTransition(STATE_NORM_INITIALIZED,      EVENT_BIOS_START,        STATE_NORM_ONLINE);
  87.     Node::AddTransition(STATE_NORM_INITIALIZED,      EVENT_APP_START,         STATE_NORM_LIST);
  88.     Node::AddTransition(STATE_NORM_INITIALIZED,      EVENT_HEARTBEAT,         STATE_NO_CHANGE);
  89.     Node::AddTransition(STATE_NORM_INITIALIZED,      EVENT_PROGRAM_BIOS,      STATE_BPGM_OFFLINE);
  90.     Node::AddTransition(STATE_NORM_INITIALIZED,      EVENT_PROGRAM_APP,       STATE_APGM_OFFLINE);
  91.     Node::AddTransition(STATE_NORM_INITIALIZED,      EVENT_RESET,             STATE_NORM_OFFLINE);
  92.    
  93.    
  94.     // Program bios flow
  95.     Node::AddTransition(STATE_BPGM_OFFLINE,          EVENT_BIOS_START,        STATE_BPGM_START);
  96.    
  97.     Node::AddTransition(STATE_BPGM_START,            EVENT_PGM_ACK,           STATE_BPGM_DATA);
  98.     Node::AddTransition(STATE_BPGM_START,            EVENT_PGM_NACK,          STATE_NORM_OFFLINE); // Return to normal flow
  99.  
  100.     Node::AddTransition(STATE_BPGM_DATA,             EVENT_PGM_ACK,           STATE_BPGM_DATA); // If there is no more data to send STATE_PGM_END will be set instead
  101.     Node::AddTransition(STATE_BPGM_DATA,             EVENT_PGM_NACK,          STATE_NORM_OFFLINE); // Return to normal flow
  102.    
  103.     Node::AddTransition(STATE_BPGM_END,              EVENT_PGM_ACK,           STATE_BPGM_COPY);
  104.     Node::AddTransition(STATE_BPGM_END,              EVENT_PGM_NACK,          STATE_NORM_OFFLINE); // Return to normal flow
  105.    
  106.     Node::AddTransition(STATE_BPGM_COPY,             EVENT_BIOS_START,        STATE_NORM_ONLINE); // Return to normal flow
  107.    
  108.    
  109.     // Program application flow
  110.     Node::AddTransition(STATE_APGM_OFFLINE,          EVENT_BIOS_START,        STATE_APGM_START);
  111.    
  112.     Node::AddTransition(STATE_APGM_START,            EVENT_PGM_ACK,           STATE_APGM_DATA);
  113.     Node::AddTransition(STATE_APGM_START,            EVENT_PGM_NACK,          STATE_NORM_OFFLINE); // Return to normal flow
  114.    
  115.     Node::AddTransition(STATE_APGM_DATA,             EVENT_PGM_ACK,           STATE_APGM_DATA); // If there is no more data to send STATE_PGM_END will be set instead
  116.     Node::AddTransition(STATE_APGM_DATA,             EVENT_PGM_NACK,          STATE_NORM_OFFLINE); // Return to normal flow
  117.    
  118.     Node::AddTransition(STATE_APGM_END,              EVENT_PGM_ACK,           STATE_NORM_OFFLINE); // Return to normal flow
  119.     Node::AddTransition(STATE_APGM_END,              EVENT_PGM_NACK,          STATE_NORM_OFFLINE); // Return to normal flow
  120. }
  121.  
  122. void Node::AddTransition(Node::State current_state, Node::Event event, State target_state)
  123. {
  124.     Node::transitions_[current_state][event] = target_state;
  125. }
  126.  
  127. Node::State Node::GetTransitionTarget(Node::Event event)
  128. {
  129.     Node::TransitionList::iterator it1 = Node::transitions_.find(this->state_);
  130.    
  131.     if (it1 == Node::transitions_.end())
  132.     {
  133.         LOG.Warning("No transitions found for current state " + boost::lexical_cast<std::string>(this->state_));
  134.         return STATE_INVALID;
  135.     }
  136.    
  137.     Node::Transition::iterator it2 = it1->second.find(event);
  138.    
  139.     if (it2 == it1->second.end())
  140.     {
  141.         LOG.Warning("No transitions found for current state " + boost::lexical_cast<std::string>(this->state_) + " for event " + boost::lexical_cast<std::string>(event));
  142.         return STATE_INVALID;
  143.     }
  144.    
  145.     return it2->second;
  146. }
  147.  
  148. void Node::Trigger(Node::Event event, type::StringMap variables)
  149. {
  150.     this->ResetTimeout();
  151.    
  152.     State target_state = this->GetTransitionTarget(event);
  153.    
  154.     LOG.Debug("Trigger called: current state: " + boost::lexical_cast<std::string>(this->state_) + ", event: " + boost::lexical_cast<std::string>(event) + ", target state:"  + boost::lexical_cast<std::string>(target_state));
  155.    
  156.     if (target_state == STATE_INVALID)
  157.     {
  158.         this->SendReset();
  159.         target_state = STATE_NORM_OFFLINE;
  160.     }
  161.     else if (target_state == STATE_NO_CHANGE)
  162.     {
  163.         return;
  164.     }
  165.     else if (target_state == STATE_NORM_LIST)
  166.     {
  167.         this->SendListRequest();
  168.     }
  169.     else if (target_state == STATE_NORM_OFFLINE)
  170.     {
  171.         this->SendReset();
  172.     }
  173.     else if (target_state == STATE_BPGM_OFFLINE || target_state == STATE_APGM_OFFLINE)
  174.     {
  175.         this->SendReset();
  176.     }
  177.     else if (target_state == STATE_BPGM_START || target_state == STATE_APGM_START)
  178.     {
  179.         // TODO: Send out pgm start
  180.     }
  181.     else if (target_state == STATE_BPGM_DATA || target_state == STATE_APGM_DATA)
  182.     {
  183.         // TODO: if more data send it
  184.         // TODO: if no more data send pgm end and set target_state = STATE_APGM_END or target_state = STATE_BPGM_END
  185.     }
  186.    
  187.     if (this->state_ != target_state)
  188.     {
  189.         this->signal_on_new_state_(this->id_, this->state_, target_state);
  190.     }
  191.    
  192.     this->state_ = target_state;
  193. }
  194.  
  195. bool Node::CheckTimeout()
  196. {
  197.     if (this->state_ == STATE_NORM_OFFLINE)
  198.     {
  199.         return true;
  200.     }
  201.    
  202.     if (this->last_active_ + 10 < time(NULL))
  203.     {
  204.         this->state_ = STATE_NORM_OFFLINE;
  205.         return false;
  206.     }
  207.    
  208.     return true;
  209. }
  210.  
  211. void Node::ResetTimeout()
  212. {
  213.     this->last_active_ = time(NULL);
  214. }
  215.  
  216. void Node::SendReset()
  217. {
  218.     LOG.Debug("Sending node reset to " + type::ToHex(this->id_));
  219.     Message* payload = new Message("nmt", "", "", 0, "Reset");
  220.     payload->SetVariable("HardwareId", boost::lexical_cast<std::string>(this->id_));
  221.    
  222.     broker::Manager::Instance()->Post(broker::Message::Pointer(new broker::Message(broker::Message::CAN_MESSAGE, broker::Message::PayloadPointer(payload), Manager::Instance().get())));
  223. }
  224.  
  225. void Node::SendListRequest()
  226. {
  227.     LOG.Debug("Sending module listing on node " + type::ToHex(this->id_));
  228.     Message* payload = new Message("mnmt", "To_Owner", "", 0, "List");
  229.     payload->SetVariable("HardwareId", boost::lexical_cast<std::string>(this->id_));
  230.    
  231.     broker::Manager::Instance()->Post(broker::Message::Pointer(new broker::Message(broker::Message::CAN_MESSAGE, broker::Message::PayloadPointer(payload), Manager::Instance().get())));
  232. }
  233.  
  234. }; // namespace can
  235. }; // namespace atom
  236.