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    typedef boost::signals2::signal<void(ClientId, ServerId, type::Byteset)> SignalOnNewData;
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    typedef boost::signals2::signal<void(ClientId, ServerId, type::Byteset)> SignalOnNewData;
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    virtual ~Manager();
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    virtual ~Manager();
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    static Pointer Instance();
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    static Pointer Instance();
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    static void Create();
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    static void Delete();
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    static void Delete();
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    void ConnectSlots(const SignalOnNewState::slot_type& slot_on_new_state, const SignalOnNewData::slot_type& slot_on_new_data);
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    void ConnectSlots(const SignalOnNewState::slot_type& slot_on_new_state, const SignalOnNewData::slot_type& slot_on_new_data);
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    ServerId StartServer(Protocol protocol, unsigned int port);
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    ServerId StartServer(Protocol protocol, unsigned int port);