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  1. /*
  2.  *
  3.  *  Copyright (C) 2010  Mattias Runge
  4.  *
  5.  *  This program is free software; you can redistribute it and/or modify
  6.  *  it under the terms of the GNU General Public License as published by
  7.  *  the Free Software Foundation; either version 2 of the License, or
  8.  *  (at your option) any later version.
  9.  *
  10.  *  This program is distributed in the hope that it will be useful,
  11.  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  13.  *  GNU General Public License for more details.
  14.  *
  15.  *  You should have received a copy of the GNU General Public License along
  16.  *  with this program; if not, write to the Free Software Foundation, Inc.,
  17.  *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18.  *
  19.  */
  20.  
  21. #ifndef NET_MANAGER_H
  22. #define NET_MANAGER_H
  23.  
  24. #include <string>
  25. #include <map>
  26.  
  27. #include <boost/signals2.hpp>
  28. #include <boost/shared_ptr.hpp>
  29.  
  30. #include "common/IoService.h"
  31. #include "logging/Logger.h"
  32.  
  33. #include "types.h"
  34. #include "Client.h"
  35. #include "TcpClient.h"
  36. #include "UdpClient.h"
  37. #include "SerialClient.h"
  38.  
  39. namespace atom {
  40. namespace net {
  41.  
  42. class Manager : public common::IoService
  43. {
  44. public:
  45.     typedef boost::shared_ptr<Manager> Pointer;
  46.  
  47.     typedef boost::signals2::signal<void(SocketId, SocketId, ClientState)> SignalOnNewState;
  48.     typedef boost::signals2::signal<void(SocketId, SocketId, common::Byteset)> SignalOnNewData;
  49.  
  50.     virtual ~Manager();
  51.  
  52.     static Pointer Instance();
  53.     static void Create();
  54.     static void Delete();
  55.    
  56.     void ConnectSlots(const SignalOnNewState::slot_type& slot_on_new_state, const SignalOnNewData::slot_type& slot_on_new_data);
  57.    
  58.     SocketId StartServer(Protocol protocol, unsigned int port);
  59.     SocketId Connect(Protocol protocol, std::string address, unsigned int port_or_baud);
  60.    
  61.     void StopServer(SocketId server_id);
  62.     void Disconnect(SocketId client_id);
  63.    
  64.     void SendToAll(SocketId server_id, common::Byteset data);
  65.     void SendTo(SocketId client_id, common::Byteset data);
  66.  
  67. private:
  68.     typedef std::map<SocketId, Client::Pointer> ClientList;
  69.  
  70.     static logging::Logger LOG;
  71.    
  72.     static Pointer instance_;
  73.    
  74.     ClientList clients_;
  75.    
  76.     SignalOnNewState signal_on_new_state_;
  77.     SignalOnNewData signal_on_new_data_;
  78.    
  79.     Manager();
  80.    
  81.     void SlotOnNewState(SocketId client_id, SocketId server_id, ClientState client_state);
  82.     void SlotOnNewData(SocketId client_id, SocketId server_id, common::Byteset data);
  83.    
  84.     void StopServerHandler(SocketId server_id);
  85.     void DisconnectHandler(SocketId client_id);
  86.    
  87.     void SendToAllHandler(SocketId server_id, common::Byteset data);
  88.     void SendToHandler(SocketId client_id, common::Byteset data);
  89.    
  90.     SocketId GetFreeSocketId();
  91. };
  92.  
  93. }; // namespace net
  94. }; // namespace atom
  95.  
  96. #endif // NET_MANAGER_H
  97.