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  1. /*
  2.  *
  3.  *  Copyright (C) 2010  Mattias Runge
  4.  *
  5.  *  This program is free software; you can redistribute it and/or modify
  6.  *  it under the terms of the GNU General Public License as published by
  7.  *  the Free Software Foundation; either version 2 of the License, or
  8.  *  (at your option) any later version.
  9.  *
  10.  *  This program is distributed in the hope that it will be useful,
  11.  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  13.  *  GNU General Public License for more details.
  14.  *
  15.  *  You should have received a copy of the GNU General Public License along
  16.  *  with this program; if not, write to the Free Software Foundation, Inc.,
  17.  *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18.  *
  19.  */
  20.  
  21. #ifndef NET_MANAGER_H
  22. #define NET_MANAGER_H
  23.  
  24. #include <string>
  25. #include <map>
  26.  
  27. #include <boost/signals2.hpp>
  28. #include <boost/shared_ptr.hpp>
  29.  
  30. #include "common/IoService.h"
  31.  
  32. #include "types.h"
  33. #include "Client.h"
  34. #include "TcpClient.h"
  35. #include "UdpClient.h"
  36. #include "SerialClient.h"
  37. #include "TcpServer.h"
  38.  
  39.  
  40. namespace atom {
  41. namespace net {
  42.  
  43. class Manager : public common::IoService
  44. {
  45. public:
  46.     typedef boost::shared_ptr<Manager> Pointer;
  47.  
  48.     typedef boost::signals2::signal<void(SocketId, SocketId, ClientState)> SignalOnNewState;
  49.     typedef boost::signals2::signal<void(SocketId, SocketId, common::Byteset)> SignalOnNewData;
  50.  
  51.     virtual ~Manager();
  52.  
  53.     static Pointer Instance();
  54.     static void Create();
  55.     static void Delete();
  56.    
  57.     void ConnectSlots(const SignalOnNewState::slot_type& slot_on_new_state, const SignalOnNewData::slot_type& slot_on_new_data);
  58.    
  59.     SocketId StartServer(Protocol protocol, unsigned int port);
  60.     SocketId Connect(Protocol protocol, std::string address, unsigned int port_or_baud);
  61.    
  62.     void StopServer(SocketId server_id);
  63.     void Disconnect(SocketId client_id);
  64.    
  65.     void SendToAll(SocketId server_id, common::Byteset data);
  66.     void SendTo(SocketId client_id, common::Byteset data);
  67.  
  68. private:
  69.     typedef std::map<SocketId, Client::Pointer>     ClientList;
  70.     typedef std::map<SocketId, TcpServer::Pointer>  ServerList;
  71.  
  72.     static Pointer instance_;
  73.    
  74.     ClientList clients_;
  75.     ServerList servers_;
  76.    
  77.     SignalOnNewState signal_on_new_state_;
  78.     SignalOnNewData signal_on_new_data_;
  79.    
  80.     Manager();
  81.    
  82.     void SlotOnNewState(SocketId client_id, SocketId server_id, ClientState client_state);
  83.     void SlotOnNewData(SocketId client_id, SocketId server_id, common::Byteset data);
  84.     void SlotOnNewClient(SocketId server_id, TcpSocketPointer socket);
  85.    
  86.     void StopServerHandler(SocketId server_id);
  87.     void DisconnectHandler(SocketId client_id);
  88.    
  89.     void SendToAllHandler(SocketId server_id, common::Byteset data);
  90.     void SendToHandler(SocketId client_id, common::Byteset data);
  91.    
  92.     SocketId GetFreeSocketId();
  93. };
  94.  
  95. }; // namespace net
  96. }; // namespace atom
  97.  
  98. #endif // NET_MANAGER_H
  99.