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    void InitializeDone();
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    void InitializeDone();
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    void CallOutput(unsigned int request_id, std::string output);
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    void CallOutput(unsigned int request_id, std::string output);
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private:
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private:
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    void SlotOnNewState(net::SocketId client_id, net::SocketId server_id, net::ClientState client_state);
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    void SlotOnNewState(net::SocketId id, net::ClientState client_state);
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    void SlotOnNewClient(net::SocketId id, net::SocketId server_id);
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    void SlotOnNewData(net::SocketId client_id, net::SocketId server_id, common::Byteset data);
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    void SlotOnNewData(net::SocketId id, common::Byteset data);
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    void SlotOnNewStateHandler(net::SocketId client_id, net::SocketId server_id, net::ClientState client_state);
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    void SlotOnNewStateHandler(net::SocketId id, net::ClientState client_state);
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    void SlotOnNewClientHandler(net::SocketId id, net::SocketId server_id);
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    void SlotOnNewDataHandler(net::SocketId client_id, net::SocketId server_id, common::Byteset data);
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    void SlotOnNewDataHandler(net::SocketId id, common::Byteset data);
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    static Value Export_StartServer(const v8::Arguments& args);
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    static Value Export_StartServer(const v8::Arguments& args);
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    static Value Export_Connect(const v8::Arguments& args);
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    static Value Export_Connect(const v8::Arguments& args);
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    static Value Export_StopServer(const v8::Arguments& args);
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    static Value Export_StopServer(const v8::Arguments& args);
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    static Value Export_Disconnect(const v8::Arguments& args);
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    static Value Export_Disconnect(const v8::Arguments& args);